Crossings (game)
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Crossings is a two-player
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
invented by Robert Abbott. The rules were published in
Sid Sackson Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Ac ...
's ''
A Gamut of Games ''A Gamut of Games'' is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been publish ...
''. Crossings was the precursor to
Epaminondas Epaminondas (; grc-gre, Ἐπαμεινώνδας; 419/411–362 BC) was a Greek general of Thebes and statesman of the 4th century BC who transformed the Ancient Greek city-state, leading it out of Spartan subjugation into a pre-eminent posit ...
, which uses a larger board and expanded rules.


Gameplay


Equipment

* 1 8x8 gameboard * 32 stones (16 of each color)


Setup

This is the starting position of Crossings.


Object

* Cross one stone to the opponent's end of the gameboard.


Turns

* Play alternates with each player making one movement on a turn. * Red takes the first turn.


Movement

A ''group'' is a series of one or more same-colored stones adjacent to one another in a line. (diagonal, horizontal, or vertical) A stone may belong to one or more groups. * A player may move a single stone, an entire group, or a subgroup. * A group consisting of a single stone may move one space diagonally or orthogonally into an empty square. * A group must move along the line which defines it. It may move a number of spaces equal to the number of pieces in that group. * When part of a group is moved (a subgroup), it must move along the line which defines it. It may move a number of spaces equal to the number of pieces in the subgroup. * When a subgroup is moved it must involve one of the end stones. * Pieces may not move onto an occupied square.


Capturing an enemy stone

* If the first stone in a moving group encounters a single enemy stone, the group's movement stops there, and the enemy stone is captured. * If the first stone in a moving group encounters an end stone of an opponent's group, it can capture that stone if the opponent's group is smaller. The turn ends. * If it cannot capture the end stone because the opponent's group is the same size or larger, it is not allowed to move on to that square.


End of the game

* A player potentially wins the game if they get a stone on the home row, or row farthest from their side. If their opponent cannot get a stone of their own onto the first player's home row in their next move, the first player wins. Otherwise, those stones are "locked"; they cannot be moved or captured. The next attempt at crossing, as this is called, will determine the winner (unless it, too, is immediately followed by a counter-crossing, and so on.) * The game is a draw if no player can complete the objective. Draws are rare.


References

* *{{cite book , last=Schmittberger , first=R. Wayne , title=New Rules for Classic Games , publisher=John Wiley & Sons Inc , year=1992 , contribution=Epaminondas and Crossings , page
91–3
, isbn=978-0471536215 , url-access=registration , url=https://archive.org/details/newrulesforclass00rway/page/91 Board games introduced in 1969 Abstract strategy games Games played on Go boards